12/9/2023 0 Comments Shadow warrior 2013 bosses![]() ![]() This would fix the otherwise gimped character. Just like Jan, this new character could fix this issue by simply have extra points spread evenly all over (or come with her own magical gear). While a human made CHARNAME of this would have to put all their points in hide in shadows and move silently, the new NPC might fix this. I am actually hoping that the new NPC for BG2:EE is a shadowdancer dualled to a fighter or mage. So you will need another temporary thief like Jan or Yoshimo until you can stock up on gear and thief potions (drinking more then 1 makes their lockpiking affects stack) or having somebody slug through them with a ring of regeneration. Unless you ignore one stat for the other, you will have to put all your points into both stats. You will have no points at all anywhere else to spend. There are some downsides to this however. I'm not at all familiar with thief/cleric combos so I can't offer any advice there. Basically, this combo is meant to make the early to mid game easier (excluding BG1ee of course). When backstabbing fails either from immunities or from seeing through invisibility, that's where the fighter thaco or mage spellcasting comes into play. Everytime you run into something dangerous like a spellcaster, just HIPS as they begin casting until they run out of spells (or dangerous ones anyways). Playing with "make the game harder" mods like scsii will really make this combo shine. Hey, that's a great resource - thanks! I'm still kind of stuck on the idea, so I guess the best way to try it out would be in whatever the BG2:EE iteration of the Black Pits looks like. This is a really good site if you are trying to weigh the pros and cons of kits: The enemies that are immune to backstabs don't see through invis unless someone casts true sight. You can drop a thief since you will have some points left over after maxing HiS/MS. It might not always be great, like against dragons/liches/beholders/golems, but it's definitely a solid kit. This is a really good site if you are trying to weigh the pros and cons of I mean, if it sounds fun, definitely go for it. Both get great saving throws, and the B/C gets really strong with Draw Upon Holy Might, and having the ability to heal/buff helps if you want to drop a Cleric for more room in the party. If you want to be a dual class, and you like being a fighter, I would consider Berserker/Cleric, or, if you don't want any spellcasting, a shorty fighter/thief multiclass. Also, you would want to dual at like level 13 for the most attacks per round, which means you wouldn't be a thief until BG:2. Kenthief takes a long time to get good, and the main benefit is getting use all items to break the kensai's biggest weakness. I mean, if it sounds fun, definitely go for it.
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